Libxenoverse Master



  • Take note that you can only have 1 Master at a time. You can however switch between them freely without losing progress on the current one you have selected. When you speak to them they will.
  • Get this pack that includes 5 Dragon Ball Masters, including Android 16, Bardock, Cooler, Whis and Future Gohan!Lite Version Limitations.5 Dragon Ball Masters: Not available in the Lite version.Please note that the above content can be acquired once the full game is purchased.
Libxenoverse

Ok i know everyone and their mom has done this mod, but i got a request asking me to do it because they didnt like the other ssgss mods so i decided id make it. This recolors all saiyan male super saiyan hair, eyes, and eyebrows to blue (directly copy and pasted from ssgss goku.) and renames the super saiyan skill ssgss so use this mod only if you. All Playable Characters + DLC a total of 58 Characters and 22 stages in Dragon Ball Xenoverse. SUBSCRIBE: goo.gl/PmeD9u GOOGLE+: goo.gl/MI61mF.

Version 2.2.2:

-When file inside a emb have no name (usally for textures), the tool make a name DATAXXX.dds. But, previous code only deal with 3 digits, but there is a emb for shader with 1065 shaders. So, the bug never impact faile with name now, and I deal with 4 and 5 digits.Notice : I keep 3 digits under the 1000 nd file , because avoid to break some others tool witch wait for DATAXXX.dds

Version 2.2.1:

Embfbx

-my mistake for try to secure things : folder with '.', like xxxx.pbind is consider like a file with extension. undo the secure thing solve that.

Libxenoverse master updated pack

Version 2.2.0:

Libxenoverse Master Download

-could use 'path with space'-the End or applications are normalized : by default, it's WaitOnError, but with options/shortcut you can change this.-resolve extension in UpperCase.

Version 2.1 c : mistake on copying/rename exe.

Version 2.1 b : someone ask me to add index of file in comment.

Version 2.1:

DownloadLibxenoverse

Thank to Lazybone, witch find the embpack break effect on repack xxxxx.pbind.emb. I found it's about duplicate file into emb. So, embpack create only one version of the file. so, at repack, it miss the duplicate file, so it's break the id for game's file for configuration (like eppk witch use some emb).

So this new version take care of the duplicate file by rename them. in embfile.xml , there to attribut by file, name (name into emb), and filename (name into folder extracted). so at repack, it could repack all file, and keep the name from original emb.

Notice: if you use a folder extracted by the previous embpack, it still work (if there isn't duplicate file, for sure).

  • Request by Komodo.

    This tool works like embPack, but for iggytex files. These are the files that create GUI elements such as buttons, meters and icons.

    Note: Don't change the extracted file's name. The name has an ID, witch the game references (this may be in the iggy file with the same name). So the repack operation uses the ID in the folder to repack.

    Note : As with EanOrganizer it will eventually be included in LibXenoverse on Git (not right now because another part of the project I'm working on is unfinished). I will let everyone here know when it's in LibXenoverse.

Master
  • Just extract the zip.

    Try to not use spaces in folder path for files you extract or repack.

  • V2.0:

    -solve trouble on extension 'iggyted'. with a option you could rebuild with the iggyted extension.

    -and solve trouble on some file id, for that I add a iggytexFile.xml to get back some unknow id inside the new version.

    V1.0:

    EDIT: Cleaned up the description and added image - Komodo





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